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1. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Assault frigs can lock 5 target maximum. But for 4 and 5 level mastery it required Target Managment V. Why ?
- by Boris Amarr - at 2013.11.23 12:30:00
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2. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Remove Margin Trading skill and return skill points for people who learn it. I think it is easiest way and most right.
- by Boris Amarr - at 2013.11.22 19:24:00
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3. Crystal damage information in cargohold - in Player Features and Ideas Discussion [original thread]
+1
- by Boris Amarr - at 2013.10.14 06:43:00
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4. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
What about increasing Max Targeting Range ? Over heated Warp Disruptor - 36 km Max Targeting Range - 27.5 km is it joke? may be Max Targeting Range should be rebalanced? Also Crusader must have bonus for Optimal. Now Imperial Navy Slicer more...
- by Boris Amarr - at 2013.10.03 05:29:00
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5. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Remove bonus for all ships to specific Turret & Missile size and replace it to universal one. For example Omen has bonus: 5% bonus to Medium Energy Turret rate of fire it should be replaced by: 5% bonus to Energy Turret rate of fire Th...
- by Boris Amarr - at 2013.09.01 07:39:00
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6. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Navy Omen VS Zealot http://s24.postimg.org/f9tuk94ut/Navy_Omen_vs_Zealot.png Navy Omen vs Zealot Speed ........................ 1962 vs 1462 Align ............................ 7.2 vs 10.6 Damge (with drones). ... 409 vs 406 Optimal (Scorch) .....
- by Boris Amarr - at 2013.08.20 05:11:00
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7. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Very very good news!
- by Boris Amarr - at 2013.08.05 16:55:00
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8. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Boris Amarr, 21, 12, 83, 29 2, 81, 14, 8, 95, 88, 43, 16
- by Boris Amarr - at 2013.08.03 15:33:00
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9. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
AAR shouldn't use capacitor like ASB. Amarr ships don't have enough capacitor to fire. How can they use active tanking. If you remove capacitor usage for AAR - it will be good solution to use active tanking for ship, that have troubles with capaci...
- by Boris Amarr - at 2013.08.03 07:00:00
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10. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
What about rebalancing Energized Armor Layering ???
- by Boris Amarr - at 2013.08.02 19:21:00
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11. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Freighdee Katt wrote: CCP Fozzie wrote: Increase the rep amount for all armor repairers (including AARs) by 15%
Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%
These numbers shou...
- by Boris Amarr - at 2013.08.02 15:18:00
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12. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: For years one of the most hotly discussed issues surrounding warfare links is their ability to apply bonuses to fleet members anywhere in the same solar system. We will not be changing this aspect of the feature in Odyssey 1....
- by Boris Amarr - at 2013.08.02 05:36:00
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13. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Zealot has 3 usefully bonus (bonus for capacitor is useless as on other amarr ships), but other HAC's has 4. Also Zealot doesn't have drone bay at all. Is it normal?
- by Boris Amarr - at 2013.07.29 19:54:00
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14. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Zealot without drones again!!! Why ???
- by Boris Amarr - at 2013.07.29 17:18:00
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15. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
sten mattson wrote: also add 25 m3 / mb drobe bay/bandwidth to the zealot and it would be perfect :D +1
- by Boris Amarr - at 2013.07.28 08:44:00
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16. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Why all HAC's have drone bays except Zealot? I think ship, that costs like BS or more, must have drone bay for 5 light drones!
- by Boris Amarr - at 2013.07.24 19:34:00
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17. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
ZEALOT needs drones!!! What about Drones (bandwidth / bay): 25 / 25 ???? Also it required more capacitor.
- by Boris Amarr - at 2013.07.19 05:59:00
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18. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Suggestion: Players with Security Status -5 and lower should have red color in the local chat Keywords: UI, Local Chat, Security Status
- by Boris Amarr - at 2013.07.18 17:34:00
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19. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Suggestion: add new skill that will decrease Jump Clone cooldown on 1 hour per level Keywords: Jump Clone, Skill
- by Boris Amarr - at 2013.07.13 09:43:00
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20. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Suggestion: use Orbit and Keep at Range commands without mouse, by using hot keys only Keywords: UI, Hot Keys, Combat Note: now for Orbit and Keep at Range commands I must use hot keys + mouse
- by Boris Amarr - at 2013.07.13 09:39:00
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